Description
The theme of End War will be World War III. According to the creators, it will take the form of a techno-thriller apocalypse or real-time Armageddon. In battles, you will destroy world-famous metropolises such as Paris, Moscow, and Washington.
The goal is to create the impression of a global conflict and not just local battles, as the creators perceive most other RTS. The story offers a dual cause for the outbreak of war: on the one hand, there is an international nuclear shield composed of countless missile-carrying satellites and capable of stopping a flying nuclear warhead.
This means that World War III can only take place close to the surface, because otherwise the generals would simply press a few red buttons and the whole world would disappear in a fire of nuclear explosions. The second and main cause of the war is the global oil crisis. Competing oil companies lied to each other about the size of their reserves in order to get better and longer-term contracts.
But now oil has run out practically everywhere and the superpowers are fighting for what remains. Both of these causes of war in End War are taken from the pages of contemporary newspapers and are more of an unpleasantly real vision than fiction. EndWar contains three basic levels of gameplay. The first is a satellite view, where you will see the current division of territory, battle lines and, in short, the overall state of the war. The second level is a command view, where you will see a tactical map of a specific battlefield, where you can give instructions to your units - typically twenty groups of infantry, vehicles or aircraft, each of which in practice contains up to several dozen specific soldiers or machines.
The last level of gameplay, where you will spend the most time, is a close-up view of the battlefield - whether it's from an infantryman or an airplane pilot. The last described view will be the main one, fulfilling the authors' intention to bring the camera down to the ground in RTS games from a bird's eye view.